You select 7 Makunouchi rikishi in the following composition:
1. In case there are two or more new Makunouchi wrestlers (shinnyumaku), who have never been in Makuuchi ranks
before, you must select one of them.
2. You can pick the other six as you wish, with the proviso that you can pick only one from each rank above Maegashira.
3. It is not obligatory to pick wrestlers from ranks above Maegashira, your team can contain 7 Maegashira, too.
4. You also have to pick a substitute Maegashira for case somebody withdraws during the tournament. Your original rikishi and the substitute will be "merged" into a fictitious rikishi (in viewpoint of kachi/make koshi etc.)
Substitute must play during at least 10 days to bring you extra scores after the special prizes he gets on the tournament.
In case the withdrawn (original) rikishi returns during the basho, his scores will be counted again. Also, the substitute automatically takes the place of the next withdrawn rikishi (if there is any), in the order you sent them in your entry.
In case there are more withdrawn rikishi during the basho, and the substitute already plays instead of an other rikishi in the team, all missed days of all further missing rikishi will be counted as a loss.

The Application Form can be found here. After pressing the Send button, your entry will be accepted by the system (you will get error messages if you forget something or make error in the selection). You also will receive a confirmation message by email. The deadline is 14:00 JST on Saturday preceding the first day (shonichi) of the actual tournament. You can modify your team as many times as you want until the deadline.
Please remember that you have to fill in
the online form and no email entries are accepted.

Missing the game, retiring
Players have right to leave out a tournament without
any penalty. For the following tournament, player will keep his rank
achieved on the previous tournament.
The player has this right only in case he
participated on the previous tournament, so he may not leave out two
or more consecutive basho. If the player will not participate on the
following tournament, then his result will be 015 and will slide down
on the banzuke.
If you wish to miss a tournament, you must send a
notice about it to the address info@szumo.hu as soon as possible,
but not later of expiring of the deadline. In case of the first absence every player gets the kosho status automatically, e.g. even if you miss the deadline accidentally, and forget to notify us, you won't slide down the banzuke anyway. Naturally we can not give you the kosho status on your second or further missed basho.
Those players who miss three consecutive tournaments, will be
removed from the banzuke. Naturally they can return to the game later, whenever
they want, but they have to remember that in this case they have to begin at the
bottom of the banzuke, in the lowest division.
We ask all those players who got bored of the game or have any other reason
to leave it, to send us a notice to the email address above, to make our work
easier. 
Course of the gameYou can follow the daily state of the game at
these places:
 On the Hungarianlanguage sumo mailing list
 In Sumo games subforum of Sumoforum.net, in topic of the actual basho
 Here, on the website of the game

1. You will get number of wins of your rikishi as base score.
2. Extra scores:
a. Scores got individually
 Kachikoshi: +5 points per rikishi
 Makekoshi: 5 points per rikishi
 If you have the basho winner: +10 points
 If the winner is a Maegashira, extra +3 points
 Special prize winners: +5 points per prize
 If your Maegashira won against a Yokozuna (kinboshi), +5 points
 If your Maegashira won against an Ozeki (ginboshi), +3 points
 If your Maegashira won against a Komusubi or Sekiwake (doboshi), +2 points
 If your rikishi won against the (future) winner, +5 points
 If your Maegashira gets at least 10 wins, +3 points
The newbie Maegashira, whom you put to the place #7, also gets +1 point in the following categories:
 Kinboshi, ginboshi, doboshi (5+1,3+1 ill. 2+1)
 Getting 10 or more wins (3+1), special prize (5+1 per prize)
 tournament win (10+3+1 = 14)
 in cases listed below, for the winning kimarite (1+1 ill. 3+1)
A 0point kimarite naturally does not bring 0+1 point :)
If you pick more than one newbie, the others will not get extra scores, only that one whom you picked to the #7 place.
b. Scores got by your team
If at least 4 of your seven rikishi finishes with kachikoshi, you get
+10 points If at least 4 of your seven rikishi finishes with makekoshi, you get 10 points added to your final score.
Note:
If a selected rikishi wins without having bout (fusensho), it will only increase your base score by one point, no extra scores will be added to his daily result (for example if his opponent would be a yokozuna, this win will not mean a kinboshi).
Naturally, if you put a nonnewbie to the place #7 (when there are no two newbies on the banzuke and you didn't pick the only newbie), the extra +1 scores listed above, WON'T BE ADDED.
See also part "Extra scores for kimarite"

Winning techniques of the rikishi are bringing scores, too. The more various methods use a rikishi for winning the more scores you will get. There are three categories of winning techniques in Kumi:
1. Most often used technics (0 points)
All those kimarite, number of which occurrence was a doubledigit number on the previous tournament (typically yorikiri and oshidashi) as well as some other frequently used kimarite, also the prohibited technics (kinjite) as well as fusensho.
You will not get any extra scores for these kimarite.
2. Rare technics (3 points)
Definition of "rare kimarite": all those kimarite, which did not appear among winning technics in Makuuchi division during the past two years (12 basho) one year (6 basho).
The winning rikishi gets 3 extra points for such a kimarite.
3. Other technics (1 point)
Or, "not too frequent, but also not too rare" technics.
All those kimarite, which appeared among winning technics in Makuuchi division during the past two years (12 basho) one year (6 basho), but their number on the last basho did not reach 10.
The game master announces the value of each kimarite at the same time when he announces the new game.

a. Each player
participating in a basho will have their final position converted
into "winloss equivalent" score. This makes the highest and lowest
possible scores 150 and 015, as in real sumo. This means, for example, that for the equivalent of
kachikoshi (87), you need to be in the top 46.7% of the table. A
player can get a 150 score if he reaches at least 90% of the most
acquireable scores (DT) or 141 if he gets the 80% of it. "DT" is the
totalized score of the Dream Team, the sevenmember team of real rikishi who
made the most points during the basho.Method of calculation:
Step 1: determining value of DT  this is unambiguously the
score of the Dream Team (DT)
Step 2: determining winning order of the players by the final scores.
Step 3: determining kachikoshi boundary: to get kachikoshi, a
player must finish the game in the upper 46.7% of the result table.
Score of the player in the lowest kachikoshi position will be the
kachikoshi point (K).
Step 4: determining of the winning result  this is unambiguously the
score of player in the first place (Max)
Step 5: determining of the kachikoshi step: L1 = (DT * 0,8 –
K) / 6.
Step 6: determining of the lowest score – this is unambiguously the
score of player in the first place (Min).
Step 7: determining of the makekoshi step: L2 = (K – Min) / 8.
Step 8: determining of the score boundaries by the followings:
DT*0,9  15  0
DT*0,8 – DT*0,91 14  1
K+5*L1  K+6*L11 13  2
K+4*L1  K+5*L11 12  3
K+3*L1  K+4*L11 11  4
K+2*L1  K+3*L11 10  5
K+1*L1  K+2*L11 9  6
K  K+1*L11 8  7
K1*L2  K1 7  8
K2*L2  K1*L21 6  9
K3*L2  K2*L21 5  10
K4*L2  K3*L21 4  11
K5*L2  K4*L21 3  12
K6*L2  K5*L21 2 – 13
K7*L2  K6*L21 1  14
 K7*L21 0  15
Makushita
DT*0,9  7  0
DT*0,8  DT*0,91 6  1
K+1*L1  K+2*L11 5  2
K  K+1*L11 4  3
K1*L1  K1 3  4
K2*L1  K1*L11 2  5
K3*L1  K2*L11 1  6
 K3*L11 0  7
In case of equal points the following method is used to determine the order:
1. Total score 2. Number of wins of the rikishi 3. Scores got on the given day
4. Lower rank on the banzuke
If after all of these there is still a tie situation, the determining factor
will be the date and time of sending in the entry. Naturally, if a player sent
in more entries, for example corrections, we will take date and time of the last
entry.

Winners of the tournament (yusho)
Winner of the tournament is that player who collects the most points by
the end of the game. In case there are more such players, we determine
the winner with the method described above in 2/b. All divisions have
their own tournament winners. If there are few players in a division,
they are playing together with players of the next division and
naturally they can win the yusho of that division, too. In this case
Banzuke Council will make an announcement in the places described in
section "Course of the game".

Special prizes (sansho)
We give special prizes to those players who showed especially good performance during the basho.
The following are the general rules of giving out the prizes:
 Player is in Makuuchi division and his rank must be under Ozeki
 Player gets kachikoshi on the basho
 If more players are qualified for the prize, tha player with better result will get it
Definition of the prizes
Kantosho
Player who has the most total score got individually by all Maegashira in his team
Shukunsho
Player who gets the most points from wins of his Maegashira against Yokozuna and Sanyaku (kinboshi, ginboshi, douboshi)
Ginosho
Player who gets the most points from the kimarite

Number of players in the divisions
Players are playing in divisions, there number is the same as in
divisions in real sumo: Makunouchi  42, Juryo  28, Makushita  120.
New players joining the game will be added to the first available
place on the bottom of the banzuke (currently this is the Makushita
division), in order of time of sending in their entries.

We totalize the scores after each tournament, and at the end of the year, after November basho we announce the winners of the year. The winner gets a precious prize of high value from the winner of the previous year. "High value" does not mean it must be an expensive gift, it is always the winner of the previous year who defines what does it mean for him/her. In January we always begin with zero.

The Banzuke CouncilThe Banzuke Council
is the board of referee who supervise the game, it makes decisions in
disputed situations, determines the final result of the game, as well as
announces tournament and special prize winners, and releases the banzuke
of the following tournament.
Current members of the Banzuke Council: Kachitakai, Nekonishiki
and Andrasoyamawaka. 
Conditions of promoting to Ozeki
 sekiwake rank on the recent two tournaments
 kachikoshi result on the recent four tournaments
 at least one yusho or junyusho (by kekka, not points) on the recent four tournaments
 at least 33 kekka points on the recent three basho
Conditions of promotion are examined only by results of active
tournaments, so the player will not lose his chances for the promotion
if he has to leave out a basho because of any reason, but only if he
previously sent a note about his absence.
If an ozeki gets a makekoshi result on a tournament, he will receive
kadoban status for the following basho. If he finishes this basho with
makekoshi, too, then he will lose his rank. Nevertheless, if he can get at
least 10 wins on the third tournament, he will get his ozeki rank back.

Conditions of promoting to Yokozuna
 ozeki rank on the recent two tournaments
 kachikoshi result on the recent four tournaments
 at least two yusho or junyusho (by kekka, not points) on the recent four
tournaments
 at least 36 kekka points on the recent three basho
Conditions of promotion are examined only by results of active
tournaments, so the player will not lose his chances for the promotion
if he has to leave out a basho because of any reason, but only if he
previously sent a note about his absence.
Although it is not too elegant if a yokozuna has continuously weak
performance, there is no pressure on them at all, it is entirely depends on
their own decision if they continue playing or retire, and everybody has to
respect this decision.
