Questions in the game:
Questions | Available tips |
Points for a guessed tip |
Total | |
1 | The champion (yusho) | 1 | 5 | 5 |
2 | Result of the champion | 1 | 3 | 3 |
3 | The runner-up (jun-yusho) | 2 | 3 | 6 |
4 | The special prize winners (sansho) | 4 | 3 | 12 |
5 | Winner of Juryo tournament | 2 | 4 | 4 |
6 | Juryo rikishi getting 10 or more wins | 3 | 3 | 9 |
7-8 | Two defined Juryo rikishi get kachikoshi or not | 2 | 3 | 6 |
9 | How many kachikoshi there will be in Juryo? | 1 | 3 | 3 |
10 | How many wins get (in total) rikishi promoted from Juryo? | 1 | 3 | 3 |
11 | A question about the actual tournament | 1 | 3 | 3 |
12-14 | Three defined Makuuchi rikishi get kachikoshi or not | 3 | 2 | 6 |
15 | Number of kinboshi | 1 | 3 | 3 |
16 | Number of ginboshi | 1 | 3 | 3 |
17 | Maegashira who will get kinboshi Kinboshi means a win of a Maegashira against a Yokozuna |
3 | 3 | 9 |
18 | Maegashira who will get the most number of ginboshi Ginboshi means a win of a Maegashira against an Ozeki |
3 | 3 | 9 |
19 | Maegashira who will get the most number of douboshi Douboshi means a win of a Maegashira against a Komusubi or Sekiwake |
3 | 3 | 9 |
20 | Rikishi winning with the most rare kimarite "Rare kimarite" is defined in rules of Kumi game |
3 | 3 | 9 |
21 | How many Maegashira will win against the future champion? | 1 | 2 | 2 |
22-28 | Results of seven Makuuchi bouts | 7 | 2 | 14 |
29-31 | Results of three Juryo bouts | 3 | 3 | 9 |
P1 | Bouts of a certain sanyaku rikishi with the other sanyaku and yokozuna | 8 | 2 | 16 |
P2 | All bouts of the Higashi 6 Maegashira | 15 | 1 | 15 |
TOTAL POINTS YOU CAN GET |
158 |
You also have to send in a tie-breaker Maegashira to decide ties on the 1st place.
Converting scores to "sumo-like" results (kekka) |
a. Each player
participating in a basho will have their final position converted
into "win-loss equivalent" score. This makes the highest and lowest
possible scores 15-0 and 0-15, as in real sumo. This means, for example, that for the equivalent of
kachi-koshi (8-7), you need to be in the top 46.7% of the table. A
player can get a 15-0 score if he reaches at least 60% of the most
acquireable scores (DT) or 14-1 if he gets the 50% of it. "DT" is that score,
which can be given after a particular basho for correct guessing of all
results. This number naturally may vary basho from basho. Method of calculation:
Let us point out that during the process of the result calculation, in the interests of determining the results as fair as possible, the Banzuke Council has right to depart from the letter-by-letter adopting of the method described above. |
b. Order of determining the winner in case of a tie: |
- Result of the tie-breaker maegashira on the tournament. Better result counts. - If the tied players sent in the same tie-breaker, the lower ranked will win. - If after all of these there is still a tie situation, the determining factor will be the date and time of sending in the entry. Naturally, if a player sent in more entries, for example corrections, we will take date and time of the last entry. |
Additions: |
-- If a rikishi retires during the basho, kachi-koshi is counted only if he retires after getting 8 wins (in questions 12-14). -- If a bout from questions 20-26. was not held (as well as "fusen"), it will not be calculated. -- A tip to a rikishi who does not participate or withdraws during basho, is qualified as a wrong but valid tip. |
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Missing the game, retiring Players have right to leave out a tournament without any penalty. For the following tournament, player will keep his rank achieved on the previous tournament. The player has this right only in case he participated on the previous tournament, so he may not leave out two or more consecutive basho. If the player will not participate on the following tournament, then his result will be 0-15 and will slide down on the banzuke.
Those players who miss three consecutive tournaments, will be removed from the banzuke. Naturally they can return to the game later, whenever they want, but they have to remember that in this case they have to begin at the bottom of the banzuke, in the lowest division. We ask all those players who got bored of the game or have any other reason to leave it, to send us a notice to the e-mail address above, to make our work easier. |
Course of the game You can follow the daily state of the game at these places:
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Winners of the tournament (yusho) Winner of the tournament is that player who collects the most points by the end of the game. In case there are more such players, we determine the winner with the method described above in 2/b. All divisions have their own tournament winners. If there are few players in a division, they are playing together with players of the next division and naturally they can win the yusho of that division, too. In this case Banzuke Council will make an announcement in the places described in section "Course of the game". |
Number of players in the divisions Players are playing in divisions, there number is the same as in divisions in real sumo: Makunouchi - 42, Juryo - 28, Makushita - 120. New players joining the game will be added to the first available place on the bottom of the banzuke (currently this is the Makushita division), in order of time of sending in their entries. |
Special prizes (sansho)
Kanto-sho Player whose total score divided by number of his correct guesses will give the highest value. Shukun-sho Player who has the most guessed tips (not their score). Gino-sho Player who gets the most points from P1 and P2 questions (e.g. the daily wins and losses of the East Maegashira 6 and sanyaku/yokozuna bouts of a certain sanyaku rikishi) |
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The Banzuke Council The Banzuke Council is the board of referee who supervise the game, it makes decisions in disputed situations, determines the final result of the game, as well as announces tournament and special prize winners, and releases the banzuke of the following tournament. Current members of the Banzuke Council: Kachitakai, Nekonishiki and Andrasoyamawaka. |
Conditions of promoting to Ozeki
Conditions of promotion are examined only by results of active tournaments, so the player will not lose his chances for the promotion if he has to leave out a basho because of any reason, but only if he previously sent a note about his absence. If an ozeki gets a make-koshi result on a tournament, he will receive kadoban status for the following basho. If he finishes this basho with make-koshi, too, then he will lose his rank. Nevertheless, if he can get at least 10 wins on the third tournament, he will get his ozeki rank back. |
Conditions of promoting to Yokozuna
Conditions of promotion are examined only by results of active tournaments, so the player will not lose his chances for the promotion if he has to leave out a basho because of any reason, but only if he previously sent a note about his absence. Although it is not too elegant if a yokozuna has continuously weak
performance, there is no pressure on them at all, it is entirely depends on
their own decision if they continue playing or retire, and everybody has to
respect this decision. |