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Course of the game The system uploads the bouts automatically as soon as they are released on Nihon Sumo Kyokai's server. Then players can send their entries after it until 2pm Japan Time on each game day (which is 6am CET, but 7am CET during Daylight Saving Time). We can not accept entries arriving after the deadline. The entry page can be found here. You can follow the daily state of the game at these places:
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Description |
Points |
6 techniques + 6 winners |
18 |
6 techniques + 5 winners |
15 |
5 techniques + 6 winners |
15 |
5 techniques + 5 winners |
12 |
6 techniques |
12 |
5 techniques |
9 |
6 winners |
6 |
5 winners |
3 |
Determining of kekka-points happens daily, based on list of players sorted by daily scores. Those players will get a daily win (shiroboshi), who are in the upper 46.7% of the result table. In case of tie, the quotient of [daily total score / (total guessed daily kimarite+winner)] will decide the daily order of players. The bigger number brings the higher position.
Players have right to leave out a tournament without any penalty. For the following tournament, player will keep his rank achieved on the previous tournament.
The player has this right only in case he participated on the previous tournament, so he may not leave out two or more consecutive basho. If the player will not participate on the following tournament, then his result will be 0-15 and will slide down on the banzuke.
If you wish to miss a tournament, you must send a
notice about it to the address info@szumo.hu as soon as possible,
but not later of expiring of the deadline. In case of the first absence every player gets the kosho status automatically, e.g. even if you miss the deadline accidentally, and forget to notify us, you won't slide down the banzuke anyway. Naturally we can not give you the kosho status on your second or further missed basho.
Those players who miss three consecutive tournaments, will be removed from the banzuke. Naturally they can return to the game later, whenever they want, but they have to remember that in this case they have to begin at the bottom of the banzuke, in the lowest division.
We ask all those players who got bored of the game or have any other reason to leave it, to send us a notice to the e-mail address above, to make our work easier.
The winner is that player who collects the most kekka points in his division. In case of equal kekka points, the quotient [total score / (total kekka+winner guesses)] will determine the winner. The highest number is the winner. All divisions have their own tournament winners. If there are few players in a division, they are playing together with players of the next division and naturally they can win the yusho of that division, too. In this case Banzuke Council will make an announcement in the places described in section "Course of the game".
Special prizes (sansho)
The following are the general rules of giving out the prizes:
Gino-sho
Goes to the player who collects the most points from the guessed kimarite. In case of tie, kimarite-points will be divided by the number of kimarite guesses, the player with the biggest result is the winner of the prize.
Number of players in the divisions
New players joining the game will be added to the first available place on the bottom of the banzuke (currently this is the Makushita division), in order of time of sending in their entries.
We totalize the scores after each tournament, and at the end of the year, after November basho we announce the winners of the year. The winner gets a precious prize of high value from the winner of the previous year. "High value" does not mean it must be an expensive gift, it is always the winner of the previous year who defines what does it mean for him/her. In January we always begin with zero.
The Banzuke Council is the board of referee who supervise the game, it makes decisions in disputed situations, determines the final result of the game, as well as announces tournament and special prize winners, and releases the banzuke of the following tournament.
Current members of the Banzuke Council: Kachitakai, Nekonishiki and Andrasoyamawaka.
Conditions of promotion are examined only by results of active tournaments, so the player will not lose his chances for the promotion if he has to leave out a basho because of any reason, but only if he previously sent a note about his absence.
If an ozeki gets a make-koshi result on a tournament, he will receive
kadoban status for the following basho. If he finishes this basho with
make-koshi, too, then he will lose his rank. Nevertheless, if he can get at
least 11 wins on the third tournament, he will get his ozeki rank back.
Conditions of promotion are examined only by results of active tournaments, so the player will not lose his chances for the promotion if he has to leave out a basho because of any reason, but only if he previously sent a note about his absence.
Although it is not too elegant if a yokozuna has continuously weak
performance, there is no pressure on them at all, it is entirely depends on
their own decision if they continue playing or retire, and everybody has to
respect this decision.